I have tested this multiple times and after rebooting the instance the display is no longer present. If nothing happens, download Xcode and try again. WebYou can Install macOS Monterey on Unsupported Mac from 2012-2014! To subscribe to this RSS feed, copy and paste this URL into your RSS reader. [glPixelBuffer release]; Nice job on setting up a Virtual Hackintosh system! it may be all you need, along with some tweaks documented in this repository. Even just running the Vulkan SDK "vkcube" sample will replicate the issue (shown below with the macOS 13 and later MTL_HUD_ENABLED=1 environment variable): The blue line graph in the overlay on the upper right is the frame present time, and is where things are wildly inconsistent. } This is quite unpleasant situation for a developer of multi-platform software, as Apple steadily pushes to their platform-specific APIs like Metal as the only choice, which implies a stronger vendor-lock and/or a more expensive development. Therefore, I wanted to ask which version of OpenGL is supported on this Mac and what might happen in the future. Between those 2 things I get 120 fps but maybe if I knew how to test I could see tearing artifacts under some situations. Not the answer you're looking for? Note: This is not legal advice, so please make the proper assessments yourself before returning or if the semaphore/condvar signaling to block/unblock the thread doing draw+present is actually sufficient. None of these issues were present on iOS 14. I had a cross-platform project and noticed that the executable still works, but I can no longer compile it. To start the conversation again, simply ask a new int length; Why do we kill some animals but not others? Those don't exist on MacOS, because MacOS controls what extensions are available. At this point, it's best to just get another laptop/desktop for Windows/Linux. GLenum code = glGetError(); Click the name of a reported extension to view its UTM employs Apple's Hypervisor virtualization framework to run ARM64 operating systems on Apple Silicon at near native speeds. Hello everyone! return 0; in float v_TilingFactor; this was the preferred and lowest-level method. As of macOS 12 Monterey VSync when using OpenGL behaves differently on different machines or just outright fails. "gl_Position = position;\n" 542), How Intuit democratizes AI development across teams through reusability, We've added a "Necessary cookies only" option to the cookie consent popup. rev2023.3.1.43269. I'll add the following thoughts (full disclosure, I am the lead dev on the MoltenVK and MoltenGL projects): Thanks for contributing an answer to Stack Overflow! I wish to be developing between my Macbook Pro running Big Sur and my Windows desktop. Clone this repository on your QEMU system. apple.stackexchange.com/questions/213892/, The open-source game engine youve been waiting for: Godot (Ep. When running the program we can get the 'gl no problem' log. The XQuartz project is an open-source effort to develop a version of the X.Org X Window System that runs on macOS. By creating an NSOpenGLPixelBuffer object, and then setting the pixelbuffer of NSOpenGLContext, but in Xcode13, NSOpenGLPixelBuffer cannot be created successfully. return nil; //Create buffer pool to hold our frames OpenGL support on MacOS Monterey - Apple Community Developer Forums Looks like no ones replied in a while. Already on GitHub? There are a lot more drawing functions and other functionality supported, but this is just a simple demo showing GLSL support. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? Projective representations of the Lorentz group can't occur in QFT! break; Do EMC test houses typically accept copper foil in EUT? Not sure about that though because it looks ok to me. Apple constantly breaks things with updates these so I assume we just need to wait for them to fix it. GPU Process:Media has been disabled yet issues persist. The present one is perfect for my needs except I can not use Luminar which I use on my PC. I really feel missing out on those using a Mac. Of course, using some existing graphics engine already implemented on top of several graphics APIs (Vulkan/Metal/Direct3D/OpenGL/OpenGL ES) will also take this maintenance burden from you, but this is out of scope of initial question. CVE-2022-32831: Ye Zhang (@co0py_Cat) of Baidu Security. I can't test an external due to it being reported by a user of my software. "void main()\n" There is experimental support for hardware OpenGL acceleration on Linux through Virgl. Thanks for verifying, I don't own a ProMotion machine. //Check parameters - Rendering at sizes smaller than 16x16 will likely produce garbage I have not been able to run the application on my MacBook Air, which contains an Intel processor. To make this change permanent, you may use the following command. There was a problem preparing your codespace, please try again. :) Ok so maybe it is the monitor settings. Core ML adds new instruments and performance reports in Xcode, so you can analyze your ML-powered features. A download button is provided to download all photos simultaneously.[21]. layout(location = 4) in float a_TilingFactor; Looks like all I'm doing is using a semaphore to unblock the main thread in swap buffers when the display link callback is invoked. Post marked as unsolved with 0 replies, 1,171 views, Hi! Ask an expert how to solve this problem. I suggest using Metal instead. Video is frozen on 1st frame despite time updating macOS 13 lets you build immersive, next-level games, and offers powerful new capabilities for your apps. For this reason, I obviously do not wish to focus on a device-specific library such as Direct3D or Metal. "}\n"; { Live Text, which allows a user to copy, paste, translate and lookup text from images displayed by, Low Power Mode for Mac that enables longer battery life for lightweight workflows such as reading. hi everyone!i'm running mac os x 10.11.6 el capitan with bootcamp windows 7i'm a gamer and i'm playing minecraft on this mid-2009 macbook (white)the problem is that in mac os with F3 menu, game is showing OpenGL 2.1 (i have nvidia Geforce 9400m that supports OpenGL 3.3) and it has very low FPSon windows it's showing me OpenGL 3.3 with stable FPSis there any drivers i have to install on mac os x? Run multiple instances of macOS on your Apple Silicon Mac with UTM. I double and triple checked my code and im binding everything correctly to the shader (if im not feel free to point it out :), and the only thing I found on the web relating to this error was saying that it was an error within the GLSL compiler on the new M1s. Which API is SDL using for vsync? layout(location = 0) out vec4 color; glfwTerminate(); The only advantage of the Mac App Store version is that you can get automatic updates. Safari immediately crashes I am available I don't see how this would work, since both Intel and Apple Silicon run computers still run MacOS where OpenGL is deprecated. Have a question about this project? The gl.xml I pulled from Khronos was 4.6, I parsed all the required features then created all the interfaces based on that. To passthrough GPUs and other devices, see these notes. return nil; unsigned int fs = CompileShader(GL_FRAGMENT_SHADER, fragmentShader); Gabriel Somlo also has some thoughts on the legal aspects involved in running macOS under QEMU/KVM. When you talk to OpenGL on MacOS, first and foremost you are talking to MacOS. So I tried the following code: Ubuntu versions. Thanks for contributing an answer to Stack Overflow! Have you considered contributing to ANGLE? (I have verified the displays being recognized / not being recognized with displayplacer list) trick usually. The successor to macOS Big Sur, it was announced at WWDC 2021 on June 7, 2021,[3][4][5][6] and released on October 25, 2021. It is also included in a public court document available here. @genericptr 14" MacBook Pro with M1 Pro has a ProMotion (dynamic refresh rate) enabled monitor In the Create ML app, explore key evaluation metrics and their connections to specific examples from your test data to help identify challenging scenarios and further investments in data collection to help improve model quality. I'm a bit confused as your post states 4.5 and 4.6, do you support up to 4.5 or 4.6? I suspect that H.265 could also be decoded with VideoDecompressionSession. So for now, and I know this is said MANY TIMES, apple deprecated opengl but wish to use it because I'm new to graphics programming and want to develop an app(a rendering engine really) for the iPhone 14 Pro Max and macOS Ventura 13.2(I think this is the latest). Under the assumption this is going to either stay broken in macOS, or maybe break again in the future, using a display link seems like a safe bet going forward. The OS owns the interface to the hardware. You can however create a dylib that converts one API into another. Looks like no ones replied in a while. Creating and compiling/running through XCode to use Codespaces. Is something's right to be free more important than the best interest for its own species according to deontology? WebQt for macOS. [7][8] macOS Monterey was succeeded by macOS Ventura, which was released on October 24, 2022. If nothing happens, download GitHub Desktop and try again. On macOS 13, Continuity Camera lets people use iPhone as a camera for their Mac. Your Mac can now truly run anything. To start the conversation again, simply glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); Note: Older AMD CPU(s) are known to be problematic. return nil; Learn about the latest key technologies. //------------------------- Note this only applies to OpenGL contexts! { Convert the downloaded BaseSystem.dmg file into the BaseSystem.img file. I have an open Feedback Assistant report with Apple about this (FB11424542) but haven't heard anything back yet. Under the hood of UTM is QEMU, a decades old, free and open source emulation software that is widely used and actively maintained. Ubuntu 22.04 LTS 64-bit or later. On the macOS Monterey features page, fine print indicates that the following features require a Mac with the M1 chip, including any MacBook Air, 13-inch MacBook GLint save; is there a chinese version of ex. Quick Download. My MacBook air shows 4.1 but I can't load photo processing software because it keeps stating I need OpenGL3.3 or higher, I am having the same issue with my MacBook Air 2015 trying to download paid for software version of Luminar 4 It stops saying Need openGL3.2 or higher but my MacBook Airs states I already have 4.1. With OpenCore + Big Sur + Monterey + Ventura support now! The OS defines a means of interacting with drivers of certain types, and makers of hardware for those types of things provide implementations of the driver APIs defined by the OS. Will OpenGL support continue(in deprecated form) on MacOS Monterey? Document how to use this project for XNU kernel debugging and development. This might be worth using to test: Minimal C SDL2 Metal example. DDLogInfo(@"error"); #include Okay, I've reintroduced the CVDisplayLink code, and added a fix for when the window's display refresh rate changes, which was an unfixed problem from the display link code before. Card supports OpenGL 4.1 but no GL4 implementation on thread? Provisions to allow the planned introduction of Universal Control, Portrait Mode and Noise Cancellation features for. With the GroupActivitiesAPI, people can share synchronized experiences in your app while connecting via FaceTime and now via Messages. glGenBuffers(1, &buffer); glfwTerminate(); Based on industry standards for account authentication, passkeys replace passwords with cryptographic key pairs, making them easier to use and far more secure. Im on an iPad Pro 12.9 2020. Graphics drivers on MacOS don't contain OpenGL implementations; MacOS itself has an implementation, but part of it gets provided by graphics drivers. Description: An out-of-bounds read issue was addressed with improved bounds checking. Apple Silicon Macs will get macOS VM guests support after the release of Monetary (macOS 12), but application requires OpenGL and OpenCL may not work if(theError) { If I purchase a MacBook Pro M1 Max, MacBook Air M1, MacBook Air M2, MacBook Pro M1 Pro-any Apple Silicon MacBook, will OpenGL be supported? I think GLSL is at 4.5 and OpenGL is at 4.6, it's even confusing to me. /* Render here */ No Mac system #include Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Sign in Programming OpenGL on MacOS without XCode. OpenGL gets a lot of stick for being clunky (yes, it is) but I think it should live on, the value of something cross platform and not as complex to use as Vulkan is immense. I'm seeing chunky window dragging on my external display (60Hz) in the OS itself and I swear this just started happening with macOS 13 but I could be wrong. in vec2 v_TexCoord; DDLogInfo(@"Cannot create OpenGL context"); A potential fix is proposed inthis SO post, but I am new to Xcode and the answer is too vague for me. Am I safe to understand like this? /* NSOpenGLPFADepthSize, 24, GLenum status; in float v_TexIndex; However, such a system lacks graphical acceleration, a reliable sound sub-system, That was expected. Only commercial (paid) support is available now to avoid spammy issues. flipImage(bufferPtr, width, height, bufferRowBytes); What does it mean that Apple doesn't support OpenGL? It's a UNIX platform, based on the Darwin kernel, and behaves largely similar to other UNIX-like platforms. return nil; On my external display it was doing strange things also but is it related to SDL? However, when the program runs I get this message: UNSUPPORTED (log once): POSSIBLE ISSUE: unit 2 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable //Read pixels back from the OpenGL pixel buffer in ARGB 32 bits format - For extra safety, we save / restore the OpenGL states we change #include Multiple threads must serialize calls into the same context object. Only commercial (paid) support is available now to avoid spammy issues. And if vendors tried to create some hook that bypasses the OS somehow, I'm pretty sure Apple would have something very unpleasant to say about those drivers. Issue with the GLSL Compiler on M1 OpenGL driver? might be able to lift my boycott of apple :/, What features do you support ? }, This site contains user submitted content, comments and opinions and is for informational purposes only. I have implemented OpenGL 4.6 on top of Mac OS Metal 2.3, I am sure there are other implementations out there but this is mine. Have a Live Memoji and Animoji right on the lock screen. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. UTM does not currently support GPU emulation/virtualization on Windows and therefore lacks support for 3D acceleration (e.g. This is also an issue in the latest macos 13.1 beta. You can also contribute to the QEMU project. Program ended with exit code: 0 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, width, height); thanks. // Create pixel buffer from pixel buffer pool Ask questions and discuss development topics with Apple engineers and otherdevelopers. Can confirm that 144hz is not working correctly. DDLogInfo(@"gl no problem"); That left me with a base for implementing the vertex arrays / buffer objects / drawing and state parsing from OpenGL to Metal. As in my last post you may find, I was speaking on moltenvk and might just use metal instead, along with the demos I found using metal. Is email scraping still a thing for spammers. for a variety of purposes (e.g. I also get the impression that Apple only does enough work on ANGLE to get it to behave for Safari's WebGL use cases. MeD8RTom, User profile for user: Use new features, like MetalFX Upscaling, to provide breathtaking visuals at high frame rates and the fast resource loading API to quickly access rich textures and minimize loading. Post marked as unsolved with 3 replies, 406 views, Please help me here in xcode app it shows an error in GL/glut.h file not found What is the solution?on MacBook Air, Post marked as unsolved with 4 replies, 1,418 views. [20], Messages supports new features, also introduced in iOS 15, such as "Shared with You" which provides shortcut links to content shared via Messages in other Apple apps such as Safari, Photos, Music, and News. All postings and use of the content on this site are subject to the. After that update it was fully stable on Monterey. High powered meets "Hi everyone." macOS Monterey (version 12) is the eighteenth major release of macOS, Apple 's desktop operating system for Macintosh computers. The successor to macOS Big Sur, it was announced at WWDC 2021 on June 7, 2021, [4] [5] [6] [7] and released on October 25, 2021. [self release]; //RGBA8 RenderBuffer, 24 bit depth RenderBuffer, 256x256 How to react to a students panic attack in an oral exam? unsigned int buffer; { I used to have a project that used Quartz Composer and OpenGL, but Xcode 13 has deprecated these two components, which caused me to fail to get off-screen images during video production. The main difference is that X11 is not used as the windowing system. { Hello, I am interested in the new MacBook Pro with the M2 Pro Processor. OSErr theError = CVPixelBufferPoolCreatePixelBuffer(kCFAllocatorDefault, _bufferPool, &bufferRef); etresoft, User profile for user: Add user to the kvm and libvirt groups (might be needed). WebWindows: Windows 10 64-bit on Intel or AMD 64-bit CPU with SSE3 support. return bufferRef; float positions[6] = { WebMy MacOS running in vmware cant initialize OpenGL, I need help. I think VSync is simply broken in Ventura. In previous versions, a QCRenderer rendered image could be successfully obtained. } OpenGL and DirectX). Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. system. Below is my code, if it is of any consequence: only. The M1 also only supports up to 16 active fragment shader samplers ( maximum number of supported image units) It'd be nice to see more polish there. WebmacOS 13 lets you build immersive, next-level games, and offers powerful new capabilities for your apps. //Create and attach a color buffer macOS Monterey delivers groundbreaking new features that help users connect in new ways, accomplish more, and work seamlessly across their Apple devices. Unblocking a call to SDL_GL_SwapBuffers sounds like what I'm doing also and it's giving consistent FPS. { unsigned int id = glCreateShader(type); Now with Metal 3, you can create next-generation Mac games that run effortlessly from MacBook Air to Mac Studio, thanks to Apple silicon. macOS Monterey includes powerful new ways to connect with others, accomplish more, and work seamlessly across Apple devices. When Monterey was released, it supported the following Macs: Macs that were released after Monterey was released, with Monterey as the initial operating major release, are: By using patch tools, macOS Monterey can be installed on earlier computers that are officially unsupported, such as the 2014 iMac and the 2013 MacBook Pro. Then >>. " Document usage of munki to deploy software Where can I go to get help with Monteyey? NSOpenGLPFADoubleBuffer, OpenGL Red Book with Mac OS X. if(glPixelBuffer == nil) { KVM may need the following tweak on the host machine to work. in vec4 v_Color; I can compile GLSL 4.5 to Metal using the SPIRV tools (thanks! Note: This same script works for Big Sur, Catalina, Mojave, and High Sierra. By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. It is possible to have 'beyond-native-apple-hw' performance but it does require That's been fixed", "Apple fixes bug that could cause macOS Monterey to brick Macs with a T2 security chip", "Apple 'investigating' widespread MacBook Pro MagSafe charging issues", "macOS Monterey 12.1 Fixes Major Tap to Click, YouTube HDR, and Charging Bugs", "2021 MacBook Pro users complain about crackling and popping audio issues", "Can no longer detect 2nd display in MacOS Monterey", "List of All Macs Compatibility With macOS Monterey", "Here Are All the Macs Compatible With macOS Monterey", "Opencore Legacy Patcher - Monterey + Big Sur", https://en.wikipedia.org/w/index.php?title=MacOS_Monterey&oldid=1142168078, Creative Commons Attribution-ShareAlike License 3.0, Proprietary software with open-source components and content licensed with. NOTE: Create this HDD image file on a fast SSD/NVMe disk for best results. What I'm observing with macOS 12.0.1 (21A559) and GLFW 3.3.4 (via go-gl/glfw) is that glfwSwapInterval(1) does have an effect, but it synchronizes to the wrong refresh rate. @slime73, can you remember if there were other concerns with using a displaylink? It does appear that VSync is simply broken now on Ventura. Cool! size_t height = CVPixelBufferGetHeight(bufferRef); glGenFramebuffersEXT(1, &fb); Optimize your Core ML integration with new Float16 data types, efficient output backings, sparse weight compression, in-memory model support, and new options to restrict compute to the CPU and Neural Engine. any proposed solutions on the community forums. Since I'm using NSOpenGLContext and NSView I used NSView.setNeedsDisplay which then updates the window at some other interval within the application event loop so it's actually not perfectly synced either. UTM looks and feels like a Mac app with all the privacy and security features you expect as well. A "driver" is a piece of code that is used by the operating system to communicate with some piece of hardware. Not the answer you're looking for? Is there a lower level API beyond DirectX/OpenGL? Will SDL still officially support OSX when OSX no longer supports OpenGL? AMD FX-8350 works but A redesigned optional compact interface for the Safari browser. return id; as in example? for CHANGEME strings in that file). Does appear that VSync is simply broken now on Ventura on different machines or just outright fails site user! Float v_TilingFactor ; this was the preferred and lowest-level method, please again. Simply ask a new int length ; Why do we kill some animals but not others people can synchronized! Not currently support gpu emulation/virtualization on Windows and therefore lacks support for 3D acceleration ( e.g appear that VSync simply..., if it is of any consequence: only problem preparing your codespace, please try again of these were. Monterey + Ventura support now analyze your ML-powered features the content on this site contains user content. And what might happen in the future setting up a Virtual Hackintosh!., simply ask a new int length ; Why do we kill some animals but not others but redesigned... One API into another is the eighteenth major release of macOS, because controls. Our terms of service, privacy policy and cookie policy Ventura support now may be all you,. Like what I 'm doing also and it 's a UNIX platform, based on the Darwin,! And lowest-level method to communicate with some tweaks documented in this repository support now `` driver is... As well there were other concerns with using a displaylink, Hi when using OpenGL behaves on! Cant initialize OpenGL, I obviously do not wish to focus on a device-specific library such as or... Times and after rebooting the instance the display is no longer present {. Recognized with displayplacer list ) trick usually that VSync is simply broken now on.! To me Windows desktop on Intel or AMD 64-bit CPU with SSE3 support a version of the X! Program we can get the 'gl no problem ' log what might happen in the future Media has been yet... Because it looks ok to me reported by a user of my software, the open-source engine... Created successfully mean that Apple does n't support OpenGL ; what does mean... Ml-Powered features the present one is perfect for my needs except I can compile GLSL 4.5 to Metal using SPIRV. Memoji and Animoji right on the Darwin kernel, and offers powerful new capabilities for apps... Answer, you agree to our terms of service, privacy policy and cookie policy (! Create a dylib that converts one API into another I go to get it to behave for 's. Also be decoded with VideoDecompressionSession constantly breaks things with updates these so I assume we just to. Be free more important than the best interest for its own species according to deontology support gpu on. = { WebMy macOS running in vmware cant initialize OpenGL, I wanted to which... Deploy software Where can I go to get it to behave for Safari 's WebGL use.. Try again to SDL_GL_SwapBuffers sounds like what I 'm doing also and it 's giving consistent.. On this site contains user submitted content, comments and opinions and is informational. Promotion machine issue was addressed with improved bounds checking Macintosh computers but have n't heard anything back yet Luminar I... Nsopenglpixelbuffer can not use Luminar which I use on my external display was. Present on iOS 14 my Windows desktop can no longer compile it can analyze your ML-powered features OSX no supports! To this RSS feed, copy and paste this URL into your RSS reader along some. A Live Memoji and Animoji right on the Darwin kernel, and behaves largely similar to UNIX-like... Think GLSL is macos monterey opengl 4.5 and 4.6, do you support 's to! Glsl 4.5 to Metal using the SPIRV tools ( thanks privacy policy and cookie policy get... Connect with others, accomplish more, and offers powerful new ways to connect others! People can share synchronized experiences in your app while connecting via FaceTime and now via Messages a fast disk... But not others were present on iOS 14 GLSL 4.5 to Metal using SPIRV! Be all you need, along with some piece of hardware so I assume we just need wait. Vmware cant initialize OpenGL, I parsed all the interfaces based on the Darwin kernel, and setting. }, this site are subject to the tried the following code Ubuntu... Unix-Like platforms simple demo showing GLSL support anything back yet introduction of Universal Control, Portrait Mode and Cancellation! An NSOpenGLPixelBuffer object, and behaves largely similar to other UNIX-like platforms call! Glpixelbuffer release ] ; Nice job on setting up a Virtual Hackintosh!! Connect with others, accomplish more, and behaves largely similar to UNIX-like! Munki to deploy software Where can I go to get help with Monteyey ca n't test external... For: Godot ( Ep all the required features then created all the privacy and Security features you as. Bounds checking 120 fps but maybe if I knew how to use this project for XNU kernel debugging and.... Experimental support for hardware OpenGL acceleration on Linux through Virgl positions [ 6 ] = { WebMy macOS running vmware... Window system that runs on macOS n't own a ProMotion machine ) ok so maybe it is any. Macos controls what extensions are available OpenGL, I do n't exist on macOS:! At 4.6, do you support up to macos monterey opengl or 4.6 device-specific library such Direct3D! No problem ' log webwindows: Windows 10 64-bit on Intel or AMD 64-bit CPU SSE3! Opengl behaves differently on different machines or just outright fails assume we just need to wait for to... We can get the 'gl no problem ' log problem preparing your codespace, try. Document usage of munki to deploy software Where can I go to get help with?... Of munki to deploy software Where can I go to get it to for! Demo showing GLSL support in vmware cant initialize OpenGL, I am interested in the macOS... I tried the following command QCRenderer rendered image could be successfully obtained. this. Typically accept copper foil in EUT experiences in your app while connecting via FaceTime and now Messages... Get the impression that Apple only does enough work on ANGLE to help! ] = { WebMy macOS running in vmware cant initialize OpenGL, am! 2 things I get 120 fps but maybe if I knew how to use this for. Issues persist OpenGL 4.1 but no GL4 implementation on thread reported by a user my! Same script works for Big Sur + Monterey + Ventura support now download button is provided to download photos! ( version 12 ) is the monitor settings ; this was the preferred and lowest-level method can longer... Does appear that VSync is simply broken now on Ventura Safari browser test houses typically accept copper foil EUT. Of any consequence: only supports OpenGL 4.1 but no GL4 implementation on thread use. When using OpenGL behaves differently on different machines or just outright fails projective macos monterey opengl of the group. V_Color ; I can compile GLSL 4.5 to Metal macos monterey opengl the SPIRV (! Other devices, see these notes is supported on this site contains user content! And what might happen in the future accomplish more, and then setting the pixelbuffer of,. People use iPhone as a Camera for their Mac: only, Continuity lets... Foremost you are talking to macOS code that is used by the operating system to communicate with some tweaks in... Sdl2 Metal example used as the windowing system glPixelBuffer release ] ; Nice job on setting up a Hackintosh!, you agree to our terms of service, privacy policy and cookie.! What extensions are available on that: Minimal C SDL2 Metal example times and rebooting... @ co0py_Cat ) of Baidu Security @ slime73, can you remember if there were other with... Or just outright fails between those 2 things I get 120 fps but maybe if knew., Apple 's desktop operating system for Macintosh computers it is the monitor settings software Where I. 'S a UNIX platform, based on the Darwin kernel, and seamlessly. Disk for best results is an open-source effort to develop a version of the content on this and. On iOS 14 Where can I go to get help with Monteyey this! The Darwin kernel, and then setting the pixelbuffer of NSOpenGLContext, I.: an out-of-bounds read issue was addressed with improved bounds checking project is an open-source to! Was doing strange things also but is it related to SDL service, privacy policy cookie... To start the conversation again, simply ask a new int length ; Why do we kill some but. That is used by the operating system for Macintosh computers you agree to our terms of,... After that update it was doing strange things also but is it related to?. This project for XNU kernel debugging and development the open-source game engine youve waiting... Comments and opinions and is for informational purposes only Camera for their Mac beta. Metal using the SPIRV tools ( thanks with OpenCore + Big Sur Monterey..., can you remember if there were other concerns with using a displaylink is the major. Ye Zhang ( @ co0py_Cat ) of Baidu Security on my PC 12 ) the! Creating an NSOpenGLPixelBuffer object, and then setting the pixelbuffer of NSOpenGLContext, but is! The Safari browser about this ( FB11424542 ) but have n't heard anything back.. And now via Messages this change permanent, you agree to our terms of service, privacy policy and policy! Supported, but this is just a simple demo showing GLSL support Luminar which I use on my display...